View file File name : menu.tcl Content :# menu.tcl -- # # This file defines the default bindings for Tk menus and menubuttons. # It also implements keyboard traversal of menus and implements a few # other utility procedures related to menus. # # Copyright (c) 1992-1994 The Regents of the University of California. # Copyright (c) 1994-1997 Sun Microsystems, Inc. # Copyright (c) 1998-1999 by Scriptics Corporation. # Copyright (c) 2007 Daniel A. Steffen <das@users.sourceforge.net> # # See the file "license.terms" for information on usage and redistribution # of this file, and for a DISCLAIMER OF ALL WARRANTIES. # #------------------------------------------------------------------------- # Elements of tk::Priv that are used in this file: # # cursor - Saves the -cursor option for the posted menubutton. # focus - Saves the focus during a menu selection operation. # Focus gets restored here when the menu is unposted. # grabGlobal - Used in conjunction with tk::Priv(oldGrab): if # tk::Priv(oldGrab) is non-empty, then tk::Priv(grabGlobal) # contains either an empty string or "-global" to # indicate whether the old grab was a local one or # a global one. # inMenubutton - The name of the menubutton widget containing # the mouse, or an empty string if the mouse is # not over any menubutton. # menuBar - The name of the menubar that is the root # of the cascade hierarchy which is currently # posted. This is null when there is no menu currently # being pulled down from a menu bar. # oldGrab - Window that had the grab before a menu was posted. # Used to restore the grab state after the menu # is unposted. Empty string means there was no # grab previously set. # popup - If a menu has been popped up via tk_popup, this # gives the name of the menu. Otherwise this # value is empty. # postedMb - Name of the menubutton whose menu is currently # posted, or an empty string if nothing is posted # A grab is set on this widget. # relief - Used to save the original relief of the current # menubutton. # window - When the mouse is over a menu, this holds the # name of the menu; it's cleared when the mouse # leaves the menu. # tearoff - Whether the last menu posted was a tearoff or not. # This is true always for unix, for tearoffs for Mac # and Windows. # activeMenu - This is the last active menu for use # with the <<MenuSelect>> virtual event. # activeItem - This is the last active menu item for # use with the <<MenuSelect>> virtual event. #------------------------------------------------------------------------- #------------------------------------------------------------------------- # Overall note: # This file is tricky because there are five different ways that menus # can be used: # # 1. As a pulldown from a menubutton. In this style, the variable # tk::Priv(postedMb) identifies the posted menubutton. # 2. As a torn-off menu copied from some other menu. In this style # tk::Priv(postedMb) is empty, and menu's type is "tearoff". # 3. As an option menu, triggered from an option menubutton. In this # style tk::Priv(postedMb) identifies the posted menubutton. # 4. As a popup menu. In this style tk::Priv(postedMb) is empty and # the top-level menu's type is "normal". # 5. As a pulldown from a menubar. The variable tk::Priv(menubar) has # the owning menubar, and the menu itself is of type "normal". # # The various binding procedures use the state described above to # distinguish the various cases and take different actions in each # case. #------------------------------------------------------------------------- #------------------------------------------------------------------------- # The code below creates the default class bindings for menus # and menubuttons. #------------------------------------------------------------------------- bind Menubutton <FocusIn> {} bind Menubutton <Enter> { tk::MbEnter %W } bind Menubutton <Leave> { tk::MbLeave %W } bind Menubutton <1> { if {$tk::Priv(inMenubutton) ne ""} { tk::MbPost $tk::Priv(inMenubutton) %X %Y } } bind Menubutton <Motion> { tk::MbMotion %W up %X %Y } bind Menubutton <B1-Motion> { tk::MbMotion %W down %X %Y } bind Menubutton <ButtonRelease-1> { tk::MbButtonUp %W } bind Menubutton <space> { tk::MbPost %W tk::MenuFirstEntry [%W cget -menu] } bind Menubutton <<Invoke>> { tk::MbPost %W tk::MenuFirstEntry [%W cget -menu] } # Must set focus when mouse enters a menu, in order to allow # mixed-mode processing using both the mouse and the keyboard. # Don't set the focus if the event comes from a grab release, # though: such an event can happen after as part of unposting # a cascaded chain of menus, after the focus has already been # restored to wherever it was before menu selection started. bind Menu <FocusIn> {} bind Menu <Enter> { set tk::Priv(window) %W if {[%W cget -type] eq "tearoff"} { if {"%m" ne "NotifyUngrab"} { if {[tk windowingsystem] eq "x11"} { tk_menuSetFocus %W } } } tk::MenuMotion %W %x %y %s } bind Menu <Leave> { tk::MenuLeave %W %X %Y %s } bind Menu <Motion> { tk::MenuMotion %W %x %y %s } bind Menu <ButtonPress> { tk::MenuButtonDown %W } bind Menu <ButtonRelease> { tk::MenuInvoke %W 1 } bind Menu <space> { tk::MenuInvoke %W 0 } bind Menu <<Invoke>> { tk::MenuInvoke %W 0 } bind Menu <Return> { tk::MenuInvoke %W 0 } bind Menu <Escape> { tk::MenuEscape %W } bind Menu <<PrevChar>> { tk::MenuLeftArrow %W } bind Menu <<NextChar>> { tk::MenuRightArrow %W } bind Menu <<PrevLine>> { tk::MenuUpArrow %W } bind Menu <<NextLine>> { tk::MenuDownArrow %W } bind Menu <KeyPress> { tk::TraverseWithinMenu %W %A break } # The following bindings apply to all windows, and are used to # implement keyboard menu traversal. if {[tk windowingsystem] eq "x11"} { bind all <Alt-KeyPress> { tk::TraverseToMenu %W %A } bind all <F10> { tk::FirstMenu %W } } else { bind Menubutton <Alt-KeyPress> { tk::TraverseToMenu %W %A } bind Menubutton <F10> { tk::FirstMenu %W } } # ::tk::MbEnter -- # This procedure is invoked when the mouse enters a menubutton # widget. It activates the widget unless it is disabled. Note: # this procedure is only invoked when mouse button 1 is *not* down. # The procedure ::tk::MbB1Enter is invoked if the button is down. # # Arguments: # w - The name of the widget. proc ::tk::MbEnter w { variable ::tk::Priv if {$Priv(inMenubutton) ne ""} { MbLeave $Priv(inMenubutton) } set Priv(inMenubutton) $w if {[$w cget -state] ne "disabled" && [tk windowingsystem] ne "aqua"} { $w configure -state active } } # ::tk::MbLeave -- # This procedure is invoked when the mouse leaves a menubutton widget. # It de-activates the widget, if the widget still exists. # # Arguments: # w - The name of the widget. proc ::tk::MbLeave w { variable ::tk::Priv set Priv(inMenubutton) {} if {![winfo exists $w]} { return } if {[$w cget -state] eq "active" && [tk windowingsystem] ne "aqua"} { $w configure -state normal } } # ::tk::MbPost -- # Given a menubutton, this procedure does all the work of posting # its associated menu and unposting any other menu that is currently # posted. # # Arguments: # w - The name of the menubutton widget whose menu # is to be posted. # x, y - Root coordinates of cursor, used for positioning # option menus. If not specified, then the center # of the menubutton is used for an option menu. proc ::tk::MbPost {w {x {}} {y {}}} { global errorInfo variable ::tk::Priv if {[$w cget -state] eq "disabled" || $w eq $Priv(postedMb)} { return } set menu [$w cget -menu] if {$menu eq ""} { return } set tearoff [expr {[tk windowingsystem] eq "x11" \ || [$menu cget -type] eq "tearoff"}] if {[string first $w $menu] != 0} { return -code error -errorcode {TK MENUBUTTON POST_NONCHILD} \ "can't post $menu: it isn't a descendant of $w" } set cur $Priv(postedMb) if {$cur ne ""} { MenuUnpost {} } if {$::tk_strictMotif} { set Priv(cursor) [$w cget -cursor] $w configure -cursor arrow } if {[tk windowingsystem] ne "aqua"} { set Priv(relief) [$w cget -relief] $w configure -relief raised } else { $w configure -state active } set Priv(postedMb) $w set Priv(focus) [focus] $menu activate none GenerateMenuSelect $menu # If this looks like an option menubutton then post the menu so # that the current entry is on top of the mouse. Otherwise post # the menu just below the menubutton, as for a pull-down. update idletasks if {[catch { switch [$w cget -direction] { above { set x [winfo rootx $w] set y [expr {[winfo rooty $w] - [winfo reqheight $menu]}] # if we go offscreen to the top, show as 'below' if {$y < [winfo vrooty $w]} { set y [expr {[winfo vrooty $w] + [winfo rooty $w] + [winfo reqheight $w]}] } PostOverPoint $menu $x $y } below { set x [winfo rootx $w] set y [expr {[winfo rooty $w] + [winfo height $w]}] # if we go offscreen to the bottom, show as 'above' set mh [winfo reqheight $menu] if {($y + $mh) > ([winfo vrooty $w] + [winfo vrootheight $w])} { set y [expr {[winfo vrooty $w] + [winfo vrootheight $w] + [winfo rooty $w] - $mh}] } PostOverPoint $menu $x $y } left { set x [expr {[winfo rootx $w] - [winfo reqwidth $menu]}] set y [expr {(2 * [winfo rooty $w] + [winfo height $w]) / 2}] set entry [MenuFindName $menu [$w cget -text]] if {$entry eq ""} { set entry 0 } if {[$w cget -indicatoron]} { if {$entry == [$menu index last]} { incr y [expr {-([$menu yposition $entry] \ + [winfo reqheight $menu])/2}] } else { incr y [expr {-([$menu yposition $entry] \ + [$menu yposition [expr {$entry+1}]])/2}] } } PostOverPoint $menu $x $y if {$entry ne "" \ && [$menu entrycget $entry -state] ne "disabled"} { $menu activate $entry GenerateMenuSelect $menu } } right { set x [expr {[winfo rootx $w] + [winfo width $w]}] set y [expr {(2 * [winfo rooty $w] + [winfo height $w]) / 2}] set entry [MenuFindName $menu [$w cget -text]] if {$entry eq ""} { set entry 0 } if {[$w cget -indicatoron]} { if {$entry == [$menu index last]} { incr y [expr {-([$menu yposition $entry] \ + [winfo reqheight $menu])/2}] } else { incr y [expr {-([$menu yposition $entry] \ + [$menu yposition [expr {$entry+1}]])/2}] } } PostOverPoint $menu $x $y if {$entry ne "" \ && [$menu entrycget $entry -state] ne "disabled"} { $menu activate $entry GenerateMenuSelect $menu } } default { if {[$w cget -indicatoron]} { if {$y eq ""} { set x [expr {[winfo rootx $w] + [winfo width $w]/2}] set y [expr {[winfo rooty $w] + [winfo height $w]/2}] } PostOverPoint $menu $x $y [MenuFindName $menu [$w cget -text]] } else { PostOverPoint $menu [winfo rootx $w] [expr {[winfo rooty $w]+[winfo height $w]}] } } } } msg opt]} { # Error posting menu (e.g. bogus -postcommand). Unpost it and # reflect the error. MenuUnpost {} return -options $opt $msg } set Priv(tearoff) $tearoff if {$tearoff != 0} { focus $menu if {[winfo viewable $w]} { SaveGrabInfo $w grab -global $w } } } # ::tk::MenuUnpost -- # This procedure unposts a given menu, plus all of its ancestors up # to (and including) a menubutton, if any. It also restores various # values to what they were before the menu was posted, and releases # a grab if there's a menubutton involved. Special notes: # 1. It's important to unpost all menus before releasing the grab, so # that any Enter-Leave events (e.g. from menu back to main # application) have mode NotifyGrab. # 2. Be sure to enclose various groups of commands in "catch" so that # the procedure will complete even if the menubutton or the menu # or the grab window has been deleted. # # Arguments: # menu - Name of a menu to unpost. Ignored if there # is a posted menubutton. proc ::tk::MenuUnpost menu { variable ::tk::Priv set mb $Priv(postedMb) # Restore focus right away (otherwise X will take focus away when # the menu is unmapped and under some window managers (e.g. olvwm) # we'll lose the focus completely). catch {focus $Priv(focus)} set Priv(focus) "" # Unpost menu(s) and restore some stuff that's dependent on # what was posted. after cancel [array get Priv menuActivatedTimer] unset -nocomplain Priv(menuActivated) after cancel [array get Priv menuDeactivatedTimer] unset -nocomplain Priv(menuDeactivated) catch { if {$mb ne ""} { set menu [$mb cget -menu] $menu unpost set Priv(postedMb) {} if {$::tk_strictMotif} { $mb configure -cursor $Priv(cursor) } if {[tk windowingsystem] ne "aqua"} { $mb configure -relief $Priv(relief) } else { $mb configure -state normal } } elseif {$Priv(popup) ne ""} { $Priv(popup) unpost set Priv(popup) {} } elseif {[$menu cget -type] ne "menubar" && [$menu cget -type] ne "tearoff"} { # We're in a cascaded sub-menu from a torn-off menu or popup. # Unpost all the menus up to the toplevel one (but not # including the top-level torn-off one) and deactivate the # top-level torn off menu if there is one. while {1} { set parent [winfo parent $menu] if {[winfo class $parent] ne "Menu" || ![winfo ismapped $parent]} { break } $parent activate none $parent postcascade none GenerateMenuSelect $parent set type [$parent cget -type] if {$type eq "menubar" || $type eq "tearoff"} { break } set menu $parent } if {[$menu cget -type] ne "menubar"} { $menu unpost } } } if {($Priv(tearoff) != 0) || $Priv(menuBar) ne ""} { # Release grab, if any, and restore the previous grab, if there # was one. if {$menu ne ""} { set grab [grab current $menu] if {$grab ne ""} { grab release $grab } } RestoreOldGrab if {$Priv(menuBar) ne ""} { if {$::tk_strictMotif} { $Priv(menuBar) configure -cursor $Priv(cursor) } set Priv(menuBar) {} } if {[tk windowingsystem] ne "x11"} { set Priv(tearoff) 0 } } } # ::tk::MbMotion -- # This procedure handles mouse motion events inside menubuttons, and # also outside menubuttons when a menubutton has a grab (e.g. when a # menu selection operation is in progress). # # Arguments: # w - The name of the menubutton widget. # upDown - "down" means button 1 is pressed, "up" means # it isn't. # rootx, rooty - Coordinates of mouse, in (virtual?) root window. proc ::tk::MbMotion {w upDown rootx rooty} { variable ::tk::Priv if {$Priv(inMenubutton) eq $w} { return } set new [winfo containing $rootx $rooty] if {$new ne $Priv(inMenubutton) \ && ($new eq "" || [winfo toplevel $new] eq [winfo toplevel $w])} { if {$Priv(inMenubutton) ne ""} { MbLeave $Priv(inMenubutton) } if {$new ne "" \ && [winfo class $new] eq "Menubutton" \ && ([$new cget -indicatoron] == 0) \ && ([$w cget -indicatoron] == 0)} { if {$upDown eq "down"} { MbPost $new $rootx $rooty } else { MbEnter $new } } } } # ::tk::MbButtonUp -- # This procedure is invoked to handle button 1 releases for menubuttons. # If the release happens inside the menubutton then leave its menu # posted with element 0 activated. Otherwise, unpost the menu. # # Arguments: # w - The name of the menubutton widget. proc ::tk::MbButtonUp w { variable ::tk::Priv set menu [$w cget -menu] set tearoff [expr {[tk windowingsystem] eq "x11" || \ ($menu ne "" && [$menu cget -type] eq "tearoff")}] if {($tearoff != 0) && $Priv(postedMb) eq $w \ && $Priv(inMenubutton) eq $w} { MenuFirstEntry [$Priv(postedMb) cget -menu] } else { MenuUnpost {} } } # ::tk::MenuMotion -- # This procedure is called to handle mouse motion events for menus. # It does two things. First, it resets the active element in the # menu, if the mouse is over the menu. Second, if a mouse button # is down, it posts and unposts cascade entries to match the mouse # position. # # Arguments: # menu - The menu window. # x - The x position of the mouse. # y - The y position of the mouse. # state - Modifier state (tells whether buttons are down). proc ::tk::MenuMotion {menu x y state} { variable ::tk::Priv if {$menu eq $Priv(window)} { set activeindex [$menu index active] if {[$menu cget -type] eq "menubar"} { if {[info exists Priv(focus)] && $menu ne $Priv(focus)} { $menu activate @$x,$y GenerateMenuSelect $menu } } else { $menu activate @$x,$y GenerateMenuSelect $menu } set index [$menu index @$x,$y] if {[info exists Priv(menuActivated)] \ && $index ne "none" \ && $index ne $activeindex} { set mode [option get $menu clickToFocus ClickToFocus] if {[string is false $mode]} { set delay [expr {[$menu cget -type] eq "menubar" ? 0 : 50}] if {[$menu type $index] eq "cascade"} { set Priv(menuActivatedTimer) \ [after $delay [list $menu postcascade active]] } else { set Priv(menuDeactivatedTimer) \ [after $delay [list $menu postcascade none]] } } } } } # ::tk::MenuButtonDown -- # Handles button presses in menus. There are a couple of tricky things # here: # 1. Change the posted cascade entry (if any) to match the mouse position. # 2. If there is a posted menubutton, must grab to the menubutton; this # overrrides the implicit grab on button press, so that the menu # button can track mouse motions over other menubuttons and change # the posted menu. # 3. If there's no posted menubutton (e.g. because we're a torn-off menu # or one of its descendants) must grab to the top-level menu so that # we can track mouse motions across the entire menu hierarchy. # # Arguments: # menu - The menu window. proc ::tk::MenuButtonDown menu { variable ::tk::Priv if {![winfo viewable $menu]} { return } if {[$menu index active] eq "none"} { set Priv(window) {} return } $menu postcascade active if {$Priv(postedMb) ne "" && [winfo viewable $Priv(postedMb)]} { grab -global $Priv(postedMb) } else { while {[$menu cget -type] eq "normal" \ && [winfo class [winfo parent $menu]] eq "Menu" \ && [winfo ismapped [winfo parent $menu]]} { set menu [winfo parent $menu] } if {$Priv(menuBar) eq {}} { set Priv(menuBar) $menu if {$::tk_strictMotif} { set Priv(cursor) [$menu cget -cursor] $menu configure -cursor arrow } if {[$menu type active] eq "cascade"} { set Priv(menuActivated) 1 } } # Don't update grab information if the grab window isn't changing. # Otherwise, we'll get an error when we unpost the menus and # restore the grab, since the old grab window will not be viewable # anymore. if {$menu ne [grab current $menu]} { SaveGrabInfo $menu } # Must re-grab even if the grab window hasn't changed, in order # to release the implicit grab from the button press. if {[tk windowingsystem] eq "x11"} { grab -global $menu } } } # ::tk::MenuLeave -- # This procedure is invoked to handle Leave events for a menu. It # deactivates everything unless the active element is a cascade element # and the mouse is now over the submenu. # # Arguments: # menu - The menu window. # rootx, rooty - Root coordinates of mouse. # state - Modifier state. proc ::tk::MenuLeave {menu rootx rooty state} { variable ::tk::Priv set Priv(window) {} if {[$menu index active] eq "none"} { return } if {[$menu type active] eq "cascade" \ && [winfo containing $rootx $rooty] eq \ [$menu entrycget active -menu]} { return } $menu activate none GenerateMenuSelect $menu } # ::tk::MenuInvoke -- # This procedure is invoked when button 1 is released over a menu. # It invokes the appropriate menu action and unposts the menu if # it came from a menubutton. # # Arguments: # w - Name of the menu widget. # buttonRelease - 1 means this procedure is called because of # a button release; 0 means because of keystroke. proc ::tk::MenuInvoke {w buttonRelease} { variable ::tk::Priv if {$buttonRelease && $Priv(window) eq ""} { # Mouse was pressed over a menu without a menu button, then # dragged off the menu (possibly with a cascade posted) and # released. Unpost everything and quit. $w postcascade none $w activate none event generate $w <<MenuSelect>> MenuUnpost $w return } if {[$w type active] eq "cascade"} { $w postcascade active set menu [$w entrycget active -menu] MenuFirstEntry $menu } elseif {[$w type active] eq "tearoff"} { ::tk::TearOffMenu $w MenuUnpost $w } elseif {[$w cget -type] eq "menubar"} { $w postcascade none set active [$w index active] set isCascade [string equal [$w type $active] "cascade"] # Only de-activate the active item if it's a cascade; this prevents # the annoying "activation flicker" you otherwise get with # checkbuttons/commands/etc. on menubars if { $isCascade } { $w activate none event generate $w <<MenuSelect>> } MenuUnpost $w # If the active item is not a cascade, invoke it. This enables # the use of checkbuttons/commands/etc. on menubars (which is legal, # but not recommended) if { !$isCascade } { uplevel #0 [list $w invoke $active] } } else { set active [$w index active] if {$Priv(popup) eq "" || $active ne "none"} { MenuUnpost $w } uplevel #0 [list $w invoke active] } } # ::tk::MenuEscape -- # This procedure is invoked for the Cancel (or Escape) key. It unposts # the given menu and, if it is the top-level menu for a menu button, # unposts the menu button as well. # # Arguments: # menu - Name of the menu window. proc ::tk::MenuEscape menu { set parent [winfo parent $menu] if {[winfo class $parent] ne "Menu"} { MenuUnpost $menu } elseif {[$parent cget -type] eq "menubar"} { MenuUnpost $menu RestoreOldGrab } else { MenuNextMenu $menu left } } # The following routines handle arrow keys. Arrow keys behave # differently depending on whether the menu is a menu bar or not. proc ::tk::MenuUpArrow {menu} { if {[$menu cget -type] eq "menubar"} { MenuNextMenu $menu left } else { MenuNextEntry $menu -1 } } proc ::tk::MenuDownArrow {menu} { if {[$menu cget -type] eq "menubar"} { MenuNextMenu $menu right } else { MenuNextEntry $menu 1 } } proc ::tk::MenuLeftArrow {menu} { if {[$menu cget -type] eq "menubar"} { MenuNextEntry $menu -1 } else { MenuNextMenu $menu left } } proc ::tk::MenuRightArrow {menu} { if {[$menu cget -type] eq "menubar"} { MenuNextEntry $menu 1 } else { MenuNextMenu $menu right } } # ::tk::MenuNextMenu -- # This procedure is invoked to handle "left" and "right" traversal # motions in menus. It traverses to the next menu in a menu bar, # or into or out of a cascaded menu. # # Arguments: # menu - The menu that received the keyboard # event. # direction - Direction in which to move: "left" or "right" proc ::tk::MenuNextMenu {menu direction} { variable ::tk::Priv # First handle traversals into and out of cascaded menus. if {$direction eq "right"} { set count 1 set parent [winfo parent $menu] set class [winfo class $parent] if {[$menu type active] eq "cascade"} { $menu postcascade active set m2 [$menu entrycget active -menu] if {$m2 ne ""} { MenuFirstEntry $m2 } return } else { set parent [winfo parent $menu] while {$parent ne "."} { if {[winfo class $parent] eq "Menu" \ && [$parent cget -type] eq "menubar"} { tk_menuSetFocus $parent MenuNextEntry $parent 1 return } set parent [winfo parent $parent] } } } else { set count -1 set m2 [winfo parent $menu] if {[winfo class $m2] eq "Menu"} { $menu activate none GenerateMenuSelect $menu tk_menuSetFocus $m2 $m2 postcascade none if {[$m2 cget -type] ne "menubar"} { return } } } # Can't traverse into or out of a cascaded menu. Go to the next # or previous menubutton, if that makes sense. set m2 [winfo parent $menu] if {[winfo class $m2] eq "Menu" && [$m2 cget -type] eq "menubar"} { tk_menuSetFocus $m2 MenuNextEntry $m2 -1 return } set w $Priv(postedMb) if {$w eq ""} { return } set buttons [winfo children [winfo parent $w]] set length [llength $buttons] set i [expr {[lsearch -exact $buttons $w] + $count}] while {1} { while {$i < 0} { incr i $length } while {$i >= $length} { incr i -$length } set mb [lindex $buttons $i] if {[winfo class $mb] eq "Menubutton" \ && [$mb cget -state] ne "disabled" \ && [$mb cget -menu] ne "" \ && [[$mb cget -menu] index last] ne "none"} { break } if {$mb eq $w} { return } incr i $count } MbPost $mb MenuFirstEntry [$mb cget -menu] } # ::tk::MenuNextEntry -- # Activate the next higher or lower entry in the posted menu, # wrapping around at the ends. Disabled entries are skipped. # # Arguments: # menu - Menu window that received the keystroke. # count - 1 means go to the next lower entry, # -1 means go to the next higher entry. proc ::tk::MenuNextEntry {menu count} { if {[$menu index last] eq "none"} { return } set length [expr {[$menu index last]+1}] set quitAfter $length set active [$menu index active] if {$active eq "none"} { set i 0 } else { set i [expr {$active + $count}] } while {1} { if {$quitAfter <= 0} { # We've tried every entry in the menu. Either there are # none, or they're all disabled. Just give up. return } while {$i < 0} { incr i $length } while {$i >= $length} { incr i -$length } if {[catch {$menu entrycget $i -state} state] == 0} { if {$state ne "disabled" && \ ($i!=0 || [$menu cget -type] ne "tearoff" \ || [$menu type 0] ne "tearoff")} { break } } if {$i == $active} { return } incr i $count incr quitAfter -1 } $menu activate $i GenerateMenuSelect $menu if {[$menu type $i] eq "cascade" && [$menu cget -type] eq "menubar"} { set cascade [$menu entrycget $i -menu] if {$cascade ne ""} { # Here we auto-post a cascade. This is necessary when # we traverse left/right in the menubar, but undesirable when # we traverse up/down in a menu. $menu postcascade $i MenuFirstEntry $cascade } } } # ::tk::MenuFind -- # This procedure searches the entire window hierarchy under w for # a menubutton that isn't disabled and whose underlined character # is "char" or an entry in a menubar that isn't disabled and whose # underlined character is "char". # It returns the name of that window, if found, or an # empty string if no matching window was found. If "char" is an # empty string then the procedure returns the name of the first # menubutton found that isn't disabled. # # Arguments: # w - Name of window where key was typed. # char - Underlined character to search for; # may be either upper or lower case, and # will match either upper or lower case. proc ::tk::MenuFind {w char} { set char [string tolower $char] set windowlist [winfo child $w] foreach child $windowlist { # Don't descend into other toplevels. if {[winfo toplevel $w] ne [winfo toplevel $child]} { continue } if {[winfo class $child] eq "Menu" && \ [$child cget -type] eq "menubar"} { if {$char eq ""} { return $child } set last [$child index last] for {set i [$child cget -tearoff]} {$i <= $last} {incr i} { if {[$child type $i] eq "separator"} { continue } set char2 [string index [$child entrycget $i -label] \ [$child entrycget $i -underline]] if {$char eq [string tolower $char2] || $char eq ""} { if {[$child entrycget $i -state] ne "disabled"} { return $child } } } } } foreach child $windowlist { # Don't descend into other toplevels. if {[winfo toplevel $w] ne [winfo toplevel $child]} { continue } switch -- [winfo class $child] { Menubutton { set char2 [string index [$child cget -text] \ [$child cget -underline]] if {$char eq [string tolower $char2] || $char eq ""} { if {[$child cget -state] ne "disabled"} { return $child } } } default { set match [MenuFind $child $char] if {$match ne ""} { return $match } } } } return {} } # ::tk::TraverseToMenu -- # This procedure implements keyboard traversal of menus. Given an # ASCII character "char", it looks for a menubutton with that character # underlined. If one is found, it posts the menubutton's menu # # Arguments: # w - Window in which the key was typed (selects # a toplevel window). # char - Character that selects a menu. The case # is ignored. If an empty string, nothing # happens. proc ::tk::TraverseToMenu {w char} { variable ::tk::Priv if {![winfo exists $w] || $char eq ""} { return } while {[winfo class $w] eq "Menu"} { if {[$w cget -type] eq "menubar"} { break } elseif {$Priv(postedMb) eq ""} { return } set w [winfo parent $w] } set w [MenuFind [winfo toplevel $w] $char] if {$w ne ""} { if {[winfo class $w] eq "Menu"} { tk_menuSetFocus $w set Priv(window) $w SaveGrabInfo $w grab -global $w TraverseWithinMenu $w $char } else { MbPost $w MenuFirstEntry [$w cget -menu] } } } # ::tk::FirstMenu -- # This procedure traverses to the first menubutton in the toplevel # for a given window, and posts that menubutton's menu. # # Arguments: # w - Name of a window. Selects which toplevel # to search for menubuttons. proc ::tk::FirstMenu w { variable ::tk::Priv set w [MenuFind [winfo toplevel $w] ""] if {$w ne ""} { if {[winfo class $w] eq "Menu"} { tk_menuSetFocus $w set Priv(window) $w SaveGrabInfo $w grab -global $w MenuFirstEntry $w } else { MbPost $w MenuFirstEntry [$w cget -menu] } } } # ::tk::TraverseWithinMenu # This procedure implements keyboard traversal within a menu. It # searches for an entry in the menu that has "char" underlined. If # such an entry is found, it is invoked and the menu is unposted. # # Arguments: # w - The name of the menu widget. # char - The character to look for; case is # ignored. If the string is empty then # nothing happens. proc ::tk::TraverseWithinMenu {w char} { if {$char eq ""} { return } set char [string tolower $char] set last [$w index last] if {$last eq "none"} { return } for {set i 0} {$i <= $last} {incr i} { if {[catch {set char2 [string index \ [$w entrycget $i -label] [$w entrycget $i -underline]]}]} { continue } if {$char eq [string tolower $char2]} { if {[$w type $i] eq "cascade"} { $w activate $i $w postcascade active event generate $w <<MenuSelect>> set m2 [$w entrycget $i -menu] if {$m2 ne ""} { MenuFirstEntry $m2 } } else { MenuUnpost $w uplevel #0 [list $w invoke $i] } return } } } # ::tk::MenuFirstEntry -- # Given a menu, this procedure finds the first entry that isn't # disabled or a tear-off or separator, and activates that entry. # However, if there is already an active entry in the menu (e.g., # because of a previous call to tk::PostOverPoint) then the active # entry isn't changed. This procedure also sets the input focus # to the menu. # # Arguments: # menu - Name of the menu window (possibly empty). proc ::tk::MenuFirstEntry menu { if {$menu eq ""} { return } tk_menuSetFocus $menu if {[$menu index active] ne "none"} { return } set last [$menu index last] if {$last eq "none"} { return } for {set i 0} {$i <= $last} {incr i} { if {([catch {set state [$menu entrycget $i -state]}] == 0) \ && $state ne "disabled" && [$menu type $i] ne "tearoff"} { $menu activate $i GenerateMenuSelect $menu # Only post the cascade if the current menu is a menubar; # otherwise, if the first entry of the cascade is a cascade, # we can get an annoying cascading effect resulting in a bunch of # menus getting posted (bug 676) if {[$menu type $i] eq "cascade" && [$menu cget -type] eq "menubar"} { set cascade [$menu entrycget $i -menu] if {$cascade ne ""} { $menu postcascade $i MenuFirstEntry $cascade } } return } } } # ::tk::MenuFindName -- # Given a menu and a text string, return the index of the menu entry # that displays the string as its label. If there is no such entry, # return an empty string. This procedure is tricky because some names # like "active" have a special meaning in menu commands, so we can't # always use the "index" widget command. # # Arguments: # menu - Name of the menu widget. # s - String to look for. proc ::tk::MenuFindName {menu s} { set i "" if {![regexp {^active$|^last$|^none$|^[0-9]|^@} $s]} { catch {set i [$menu index $s]} return $i } set last [$menu index last] if {$last eq "none"} { return } for {set i 0} {$i <= $last} {incr i} { if {![catch {$menu entrycget $i -label} label]} { if {$label eq $s} { return $i } } } return "" } # ::tk::PostOverPoint -- # This procedure posts a given menu such that a given entry in the # menu is centered over a given point in the root window. It also # activates the given entry. # # Arguments: # menu - Menu to post. # x, y - Root coordinates of point. # entry - Index of entry within menu to center over (x,y). # If omitted or specified as {}, then the menu's # upper-left corner goes at (x,y). proc ::tk::PostOverPoint {menu x y {entry {}}} { if {$entry ne ""} { if {$entry == [$menu index last]} { incr y [expr {-([$menu yposition $entry] \ + [winfo reqheight $menu])/2}] } else { incr y [expr {-([$menu yposition $entry] \ + [$menu yposition [expr {$entry+1}]])/2}] } incr x [expr {-[winfo reqwidth $menu]/2}] } if {[tk windowingsystem] eq "win32"} { # osVersion is not available in safe interps set ver 5 if {[info exists ::tcl_platform(osVersion)]} { scan $::tcl_platform(osVersion) %d ver } # We need to fix some problems with menu posting on Windows, # where, if the menu would overlap top or bottom of screen, # Windows puts it in the wrong place for us. We must also # subtract an extra amount for half the height of the current # entry. To be safe we subtract an extra 10. # NOTE: this issue appears to have been resolved in the Window # manager provided with Vista and Windows 7. if {$ver < 6} { set yoffset [expr {[winfo screenheight $menu] \ - $y - [winfo reqheight $menu] - 10}] if {$yoffset < [winfo vrooty $menu]} { # The bottom of the menu is offscreen, so adjust upwards incr y [expr {$yoffset - [winfo vrooty $menu]}] } # If we're off the top of the screen (either because we were # originally or because we just adjusted too far upwards), # then make the menu popup on the top edge. if {$y < [winfo vrooty $menu]} { set y [winfo vrooty $menu] } } } $menu post $x $y if {$entry ne "" && [$menu entrycget $entry -state] ne "disabled"} { $menu activate $entry GenerateMenuSelect $menu } } # ::tk::SaveGrabInfo -- # Sets the variables tk::Priv(oldGrab) and tk::Priv(grabStatus) to record # the state of any existing grab on the w's display. # # Arguments: # w - Name of a window; used to select the display # whose grab information is to be recorded. proc tk::SaveGrabInfo w { variable ::tk::Priv set Priv(oldGrab) [grab current $w] if {$Priv(oldGrab) ne ""} { set Priv(grabStatus) [grab status $Priv(oldGrab)] } } # ::tk::RestoreOldGrab -- # Restores the grab to what it was before TkSaveGrabInfo was called. # proc ::tk::RestoreOldGrab {} { variable ::tk::Priv if {$Priv(oldGrab) ne ""} { # Be careful restoring the old grab, since it's window may not # be visible anymore. catch { if {$Priv(grabStatus) eq "global"} { grab set -global $Priv(oldGrab) } else { grab set $Priv(oldGrab) } } set Priv(oldGrab) "" } } proc ::tk_menuSetFocus {menu} { variable ::tk::Priv if {![info exists Priv(focus)] || $Priv(focus) eq ""} { set Priv(focus) [focus] } focus $menu } proc ::tk::GenerateMenuSelect {menu} { variable ::tk::Priv if {$Priv(activeMenu) eq $menu \ && $Priv(activeItem) eq [$menu index active]} { return } set Priv(activeMenu) $menu set Priv(activeItem) [$menu index active] event generate $menu <<MenuSelect>> } # ::tk_popup -- # This procedure pops up a menu and sets things up for traversing # the menu and its submenus. # # Arguments: # menu - Name of the menu to be popped up. # x, y - Root coordinates at which to pop up the # menu. # entry - Index of a menu entry to center over (x,y). # If omitted or specified as {}, then menu's # upper-left corner goes at (x,y). proc ::tk_popup {menu x y {entry {}}} { variable ::tk::Priv if {$Priv(popup) ne "" || $Priv(postedMb) ne ""} { tk::MenuUnpost {} } tk::PostOverPoint $menu $x $y $entry if {[tk windowingsystem] eq "x11" && [winfo viewable $menu]} { tk::SaveGrabInfo $menu grab -global $menu set Priv(popup) $menu set Priv(window) $menu set Priv(menuActivated) 1 tk_menuSetFocus $menu } }